Monday, 1 August 2011

Smooth Animation

Obviously, to accompany nice, high quality sprites, you'd expect high quality animation. So we're not just going to re-draw every frame from the Amiga animations,  we're also going to add extra in-between frames to make the whole experience seem more real.
Here is an example:


Can you see what we did there? There is an extra frame after every normal frame, resulting in smoother movement and an overall nicer feel. We will do this with every animation we feel necessary, in particular recurring animations, such as, obviously, walking, jumping and even some extra animations we might throw in. Same goes for any enemy or even scenery.

'Till the next!

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