Monday, 1 August 2011

Smooth Animation

Obviously, to accompany nice, high quality sprites, you'd expect high quality animation. So we're not just going to re-draw every frame from the Amiga animations,  we're also going to add extra in-between frames to make the whole experience seem more real.
Here is an example:


Can you see what we did there? There is an extra frame after every normal frame, resulting in smoother movement and an overall nicer feel. We will do this with every animation we feel necessary, in particular recurring animations, such as, obviously, walking, jumping and even some extra animations we might throw in. Same goes for any enemy or even scenery.

'Till the next!

Dawn of a HD Beast

Ever since I first played Shadow of the Beast, I have wondered if there was more wonders in the game than could meed the eye. Every detail in the drawings and sprites is what makes Shadow of the Beast as great as it is, with the art style and graphics very impressive for it's time period. But, what if we could see more? What if those original complicated shapes and animals that created the mystical mood that made the game so magical could be even more defined? Well, that is what we are here to do.

I'll get right to it. Here is our protagonist, Aarbron. A man snatched as an infant and transformed into a beast slave serving the Beast Lord.
 
As you can see from this, all sprites will be enlarged to 4 times their original size, and drawn in a realistic, but somewhat stylized way. Now, a topic of conversation, Aarbrons face. On the title screen of the game, he is clearly shown. Now, the sprite we have drawn doesn't really reflect that, but rather takes elements of that and mixes them with the shapes and proportions of the original sprite.

I'm next onto the running animation, expect another post soon...